Lots of gaming over the first half of the summer already: Darlene and I started Pandemic Legacy Season One in the early spring, and things were going pretty smoothly with my pilot/medic Hudson and Darlene’s quarantine specialist Zoe, despite the plot twists over the course of the game year. Glenn and Michele even joined us for an episode, though Michele’s character turned out to be a traitor against all of humanity – we should have known – or at least Glenn should have warned us! Anyway, despite the rioting in parts of North America and Eastern Asia, and the loss of some medical centers (including the CDC headquarters early on), things were more or less under control with no total failures… that is until October and November came around. (Hence Darlene’s convincing sad face above.) But ultimately, we persevered through December and the world was saved from ruin!
Darlene and I also enjoyed trying Memoir’44, the simple but engaging WWII battle simulation game and the new, deck-building race game of The Quest for El Dorado (safari hat not included). I introduced Darlene to Suburbia and Suburbia Inc and we worked to partially solve the connected crimes in the second chapter of the “Power Behind” scenario from Chronicles of Crime.
At Nacho’s place and the local library, we had an epic game of Cutthroat Caverns, a few games of the ever popular Quacks of Quedlinburg, the challenging Tiny Towns, the fantastic open trading game Chinatown, the surprisingly fun Wits and Wagers trivia-based betting game and I finally got Container: 10th Anniversary Edition to the table and it was well received – the huge container ships are amusing to move around but it’s just too bad that the artwork is so incredibly dull. I was introduced to the very pretty bird-themed Wingspan, which I though was just okay – it seemed to lack an exciting build up or pay off to getting your game engine going. Darlene enjoyed A Feast for Odin (which I have yet to try), while I taught classic Cosmic Encounter to Nacho, Dan and Elizabeth.
In mid-July, I joined Roland, Charles and Tom at Roland’s place where he introduced us to the great little brain teaser Century: Eastern Wonders and the gorgeous-looking Call to Adventure which turned out to be rather abstract pattern matching rather than much of a promised adventure. I dragged them into a game of Chinatown and Charles and Roland stuck it out to face the zombie-infested, cooperative adventure Dead of Winter with me.
I was able to get in a few more games of Dead of Winter, including a two-player, pure co-op play in “difficult” mode with Darlene (we failed!) and a five-hour long epic play with five of us at the library meetup: we had to try to survive for eight rounds while stockpiling fuel, keeping the hordes of zombies at bay, feeding our growing colony of survivors, and managing one difficult crisis after another. We lost a few survivors along the way and it was looking like failure toward the end but we just barely squeaked through with a win on the last player’s very last turn with minimum morale, food and supplies. Fantastic!