Gaming Continues

Despite the upheaval that is 2020, the gaming continues with Near and Far, Elfenland/Elfenroads, Ecos: The First ContinentCryptid, Galaxy Trucker, Streetcar, Memoir’44, Covert, Now Boarding, Great Western Trail, and a few Clank! expansions: Sunken Treasures, Temple of the Ape Lords, and The Mummy’s Curse.  Then there’s our new favorite trick-taking game, The Crew: The Quest for Planet Nine.

We also played a number of titles from the Exit: The Game series, but I don’t recommend them – they’re often a rather mixed bag and sometimes annoying in their puzzle designs.

  

Winter Gaming

Well, the global pandemic has certainly put a stop to our frequent gaming meetups, and I don’t mean Pandemic Legacy: Season Two – although Darlene and I have continued to play through the campaign while the real world pandemic develops outside.  (And, so far, in the real world, Darlene hasn’t been called in to help at Stanford Hospital yet.)

Since hosting a gaming day for New Year’s Day and before the directive to “shelter in place” was declared in mid-March, I got in a couple of games of Clank! Legacy: Acquisitions Incorporated and my first adventure in Gloomhaven with Nacho, Luno and Lynette.  I picked up and introduced folks to managing the Taverns of Tiefenthal and manipulating empires in A War of Whispers.  I also got copies of both the original VivaJava: The Coffee Game (very popular with everyone) and the simpler dice version.  I got to try the intriguing but weird Tesla vs. Edison: War of Currents and finally try Race for the Galaxy, which really is just “Terra Mystica in Space”. Other misc games with my local gaming group were of Saboteur,  DiamantPower Grid (with the newer power plant cards), Space Base (still not into it) and likely others I’m forgetting and didn’t take pictures of.  Looks like we’ll be getting together virtually for awhile, with online tabletop game simulations and video chat.

Switching to virtual play and videoconferencing during the pandemic

I also finally got my newer rendition of Merchant of Venus to the table with Darlene – I used to play the original version a lot with Clay, Patty, Dave and Kathie back in the 90’s.  This second edition includes “classic” versions of the board, rules and components to play essentially the original game but also an updated version with some new mechanics and changes to gameplay that I really like.  Oh and Darlene and I tried the “Legendary Asia” map for Ticket to Ride for the first time.

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New Years Day Gaming

We gathered fifteen gamers for a full day of gaming this New Years Day!

I joined Greg and Erin and GregToo! as we drank and caroused until just Erin was left standing at the Red Dragon Inn, and then Dan and Luno joined with us to just barely vanquish evil in a desperate game of Shadows Over Camelot.  Troy, Roland and Nacho fought over the solar system in The Expanse; Darlene, Lynette, Jacobi, Molly and John worked to defeat the monsters in Horrified and then later collected birds and bird eggs in Wingspan.  Nacho, Troy and Roland then competed to build up their cities in Machi Koro.  Nacho, John, and Dan joined me for more endeavors in the industrial eras of Brass: Birmingham while Darlene, Greg and Luno explored the worlds of Above and Below and Roland, Jacobi, Molly and Lynette weaved histories of civilizations in Tapestry.  After dark Roland, Greg, Luno, Lynette and Elizabeth gathered gems in Century: Golem Edition and then we all finished off the night in a six-way, cobblestone-filled bike race of Flamme Rouge.

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Fall Gaming

 

 

A busy season of fall gaming: we competed to infect our host without outright killing him in Viral, collect and steal the most treasure while evading the dragon in Drakon, try to score the most popular brews in Vivajava: The Coffee Game, battled each other under the sea in Captain Sonar, compete in the early industrial era in Brass: Birmingham, experiment on ourselves and our student “volunteers” to break down the magical ingredients in Alchemists, wheel, deal and swindle negotiate ourselves into the most profitable business locations in Chinatown, avoid causing too many time traveling paradoxes in Anachrony, interpret our vision dreams to solve a haunted murder mystery in Mysterium, be the quickest to work the marketplace in Istanbul, outmaneuver each other while working the Mayan calendar in Tzolk’in, make the most of our ingredients without exploding our potions in Quacks of Quedlinburg, vie for control over the meadow in Battle Sheep, escape the deadly maze in Room 25, race to the finish line in Flamme Rouge, fight the forces of evil in Shadow Over Camelot (only to be thwarted in the end by that unseen traitor, Richard!), build and shape the habitats and ecoystems in Ecos: First Continent, gather treasures in Clank! Legacy: Acquisitions Incorporated, compete to power the most cities in Power Grid, survive the horrors in The Mansions of Madness, cultivate our grapes and make wine in Viticulture, dig tunnels while thwarting traitorous dwarves in Saboteur, and buy and resell goods to economic success in Container: 10th Anniversary Edition.

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More Summer Gaming

Lots of more gaming time through August and September, including introducing Jon and Roland to the popular tile-laying game Suburbia as well as my newly-arrived copy of Bargain Quest, where you act as shopkeepers trying to sell supplies to the adventuring heroes on their way to vanquish the dragon.

 

With the local library gamers group, I got in a couple more games of Bargain Quest, we enjoyed wine making with the “worker placement” style game Viticulture, we unsuccessfully hunted Darlene as the great white shark in Jaws, wheeled and dealed in the trading game Chinatown again, and vied for success across the industrial age in the fantastic economy game Brass: Birmingham.

 

At Nacho’s, we swapped gems in the engine builder Century: Golem Edition and pushed through Clank! In! Space! trying to keep Nacho from getting away with all the glory.  Back home we had more bewildering adventures in Tales of the Arabian Nights and up in Tahoe there was more Clank! and Splendor and Darlene and I introduced Mark, Eve and Matt to the tasty fun of set collecting in Sushi Go! Party.

 

As usual, I forgot to snag pictures of several other game sessions (like with Greg & Erin, playing For Sale while camping at Pinnacles), but click through for the full gallery.

Early Summer Gaming

 

Lots of gaming over the first half of the summer already: Darlene and I started Pandemic Legacy Season One in the early spring, and things were going pretty smoothly with my pilot/medic Hudson and Darlene’s quarantine specialist Zoe, despite the plot twists over the course of the game year.  Glenn and Michele even joined us for an episode, though Michele’s character turned out to be a traitor against all of humanity – we should have known – or at least Glenn should have warned us!  Anyway, despite the rioting in parts of North America and Eastern Asia, and the loss of some medical centers (including the CDC headquarters early on), things were more or less under control with no total failures… that is until October and November came around.  (Hence Darlene’s convincing sad face above.)  But ultimately, we persevered through December and the world was saved from ruin!

Darlene and I also enjoyed trying Memoir’44, the simple but engaging WWII battle simulation game and the new, deck-building race game of The Quest for El Dorado (safari hat not included).  I introduced Darlene to Suburbia and Suburbia Inc and we worked to partially solve the connected crimes in the second chapter of  the “Power Behind” scenario from Chronicles of Crime.

At Nacho’s place and the local library, we had an epic game of Cutthroat Caverns, a few games of the ever popular Quacks of Quedlinburg, the challenging Tiny Towns, the fantastic open trading game Chinatown, the surprisingly fun Wits and Wagers trivia-based betting game and I finally got Container: 10th Anniversary Edition to the table and it was well received – the huge container ships are amusing to move around but it’s just too bad that the artwork is so incredibly dull.  I was introduced to the very pretty bird-themed Wingspan, which I though was just okay – it seemed to lack an exciting build up or pay off to getting your game engine going.  Darlene enjoyed A Feast for Odin (which I have yet to try), while I taught classic Cosmic Encounter to Nacho, Dan and Elizabeth.

In mid-July, I joined Roland, Charles and Tom at Roland’s place where he introduced us to the great little brain teaser Century: Eastern Wonders and the gorgeous-looking Call to Adventure which turned out to be rather abstract pattern matching rather than much of a promised adventure.  I dragged them into a game of Chinatown and Charles and Roland stuck it out to face the zombie-infested, cooperative adventure Dead of Winter with me.

I was able to get in a few more games of Dead of Winter, including a two-player, pure co-op play in “difficult” mode with Darlene (we failed!) and a five-hour long epic play with five of us at the library meetup: we had to try to survive for eight rounds while stockpiling fuel, keeping the hordes of zombies at bay, feeding our growing colony of survivors, and managing one difficult crisis after another.  We lost a few survivors along the way and it was looking like failure toward the end but we just barely squeaked through with a win on the last player’s very last turn with minimum morale, food and supplies.  Fantastic!

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Gaming in March

Darlene and I got in another game of Great Western Trail – not withstanding Pan’s attempt to thwart us.  That picture was after having just finished setting up the starting game state – the first time.  We had to herd him away from the table mid-game a few times after that to avoid disaster.

Later, with my local gaming Meetup group, I tried out the cold war espionage, item-collecting game Covert (and cleaned up like a super-spy! ;-)

At another gaming meetup, I finally got the hidden traitor game Dark Moon back to the table again and incorporated some of the Shadow Corporation expansion into play with six players but it went very strangely.  All of our dice rolls were so lucky that we completed all four events in just one round and a half of play – without really any intrigue of trying to suss out the infected players.  Lame.  Will have to try again.  Meanwhile, others were engaged in a multiple-hour, six-player, three-stage bike racing series championship with Flamme Rouge. Darlene and I were introduced to the dice-rolling Space Base game and we introduced others to a quick three rounds of Cheaty Mages.

  

On a Wednesday night, five of us attempted to summit K2 (via the board game, K2) and alas, one of my climbers and somebody else’s were caught up top in a blizzard and died.  Very sad.  Kat came through though with maybe just a little frostbite to win the game.

At a Saturday gathering, I introduced the group to Quacks of Quedlinburg, in appropriate costume of course! Several of us managed to max out our potion-brewing cauldrons – but then I did forget a rule about when you’re allowed to use the neutralizing agent.  Oops.  After that I tried a game of Whistle Stop for the first time – that one was interesting, but a bit slow with five players.

Darlene and I also introduced her niece Joslyn to some board games while she was here for a week visiting from Wisconsin.  Besides Quacks of Quedlinburg, Bärenpark and Evo, we made a first run on the new spin on cooperative, crime-solving detective games, Chronicles of Chrime.  This game uses an app to allow you to explore a crime scene and related locations in virtual reality and has you prompting characters with the various bits of evidence you find to gather more clues and eventually piece together a solution to the criminal mystery – all while consuming in-game time that allows the situation to evolve.  Pretty cool!

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