Fall Gaming

 

 

A busy season of fall gaming: we competed to infect our host without outright killing him in Viral, collect and steal the most treasure while evading the dragon in Drakon, try to score the most popular brews in Vivajava: The Coffee Game, battled each other under the sea in Captain Sonar, compete in the early industrial era in Brass: Birmingham, experiment on ourselves and our student “volunteers” to break down the magical ingredients in Alchemists, wheel, deal and swindle negotiate ourselves into the most profitable business locations in Chinatown, avoid causing too many time traveling paradoxes in Anachrony, interpret our vision dreams to solve a haunted murder mystery in Mysterium, be the quickest to work the marketplace in Istanbul, outmaneuver each other while working the Mayan calendar in Tzolk’in, make the most of our ingredients without exploding our potions in Quacks of Quedlinburg, vie for control over the meadow in Battle Sheep, escape the deadly maze in Room 25, race to the finish line in Flamme Rouge, fight the forces of evil in Shadow Over Camelot (only to be thwarted in the end by that unseen traitor, Richard!), build and shape the habitats and ecoystems in Ecos: First Continent, gather treasures in Clank! Legacy: Acquisitions Incorporated, compete to power the most cities in Power Grid, survive the horrors in The Mansions of Madness, cultivate our grapes and make wine in Viticulture, dig tunnels while thwarting traitorous dwarves in Saboteur, and buy and resell goods to economic success in Container: 10th Anniversary Edition.

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Ghost Bear Visit

I noticed a curious thing on the Tahoe house front camera after a recent snowfall: first a pristine layer of snow across the driveway and then, a little later, a set of tracks across the driveway and *directly* under the camera….. but no recording of the creature that left them. This camera triggers a recording every time a passing car’s headlights even just illuminates the driveway and yet… no recording of the mysterious creature.  Spooky!

Now given the size and shape of the footprints, and how they lead under the front porch, there can be only one conclusion: it was a visit by the ghost bear!!

Gandalf and Galadriel for Halloween

Gandalf and GaladrielDarlene and I ventured out as Gandalf and Galadriel for Halloween this year. We spent the afternoon with Jon and Siobhan, who is recovering well from some complicated and unpleasant oral cancer removal surgery and associated tissue transplants.  As a hopefully amusing distraction, we took them on a little adventure playing Tales of the Arabian Nights. Let’s see, I think Siobhan’s character was crippled and driven insane, Darlene was imprisoned and repeatedly unable to arrange an escape, I was scorned for a while before under going a sex change and Jon stumbled into marrying a passing stranger and somehow into respectability and eventual success.

Later that evening, we joined Kathie, Dave, Kevin, Vanessa, Lisa and Rachel for more gaming while awaiting the very few trick-or-treaters who dared knock on the door.  We got in games of Welcome To… and Decrypto as well as a few rounds of Jackbox Games’ Fibbage XL via the AppleTV.

Alas, no other pictures for Halloween this year!

Big Trees, Missing Arms and Falling Limbs

Darlene and I joined Resi, Troy & Aiden and Greg, Erin & Merritt for another camping weekend, this time in Big Basin Redwoods State Park in the Santa Cruz Mountains.

Besides some hiking among lots of giant redwood trees, we got in a couple of games, Decrypto and Quacks of Quedlinburg, and we got to experience the spooky, night time reenactment of Big Basin’s last lumber mill owner’s fateful encounter with a grizzily bear and the subsequent haunting of his missing arm!

 

The weekend ended with a true scare though.  This was another weekend of hot and dry winds, setting off wildfires despite PG&E’s efforts to shutdown large portions of the electric grid across many California counties.  Just a minute or two before we were to drive out of our campsites, several redwood tree branches gave way and came tumbling down just in front of our vehicles in the roadway.

Before that dust had settled, I heard another large crack directly overhead as I was still standing in our campsite, just outside the RV, about to climb aboard.  I ran off towards our adjoining campsite where everyone had just got into their cars and spun around to see a large 20-foot long limb, maybe 8 inches in diameter, come crashing down onto the back of the RV, right where I had been standing – and where we had been hanging out in our camp chairs much of the weekend.  Darlene was inside the RV and was startled into a scream at the sound of the crash and rushed out to see what had become of me.

Everyone piled out of their cars to quickly clear the roadway so we could make an immediate departure and get the heck out of there.  Later I was able to pull off the road in a clearing and survey the damage: the edge of the roof was busted open, exposing some wiring, the awning was crushed and bent and partially torn from its mount and a couple of solar panels were damaged.

So, both lucky that no one was hurt and that it didn’t come down while everyone was sitting around camp or in their tents and unlucky that we didn’t leave just a minute or two earlier and avoid the whole mishap.

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Vancouver and SHUX 2019

Darlene and I returned to Vancouver, British Columbia last week to enjoy three days of board gaming at Shut Up and Sit Down’s third annual board gaming convention (SHUX ’19) after enjoying ourselves so much last year at SHUX’18.  Once again we got to meet a bunch of new people (as well as bumped into a friend local to the Santa Cruz area) while learning and trying out many different games.  As always, there’s also lots of other gaming-related stuff going on all around the convention hall but we pretty much stuck to the game library and play area for the whole convention this time.

 

We dove in deep starting with the viking-themed, “worker placement”-style game A Feast for Odin.  It’s good but I’m not sure I really want to play it again, and it’s also really time-consuming to teach to new players.  (Luckily we found someone who already knew the game to teach us.)  We moved on to try the tableau-building Valeria: Card Kingdoms (not great), before getting transformed into mice trying to battle and escape our rat guards in the story-based adventure game Mice and Mystics (very cute!).  Then we tried playing classic Disney villains in Disney’s Villainous with just the two of us – and then tried it again when the first game ended rather abruptly.  I give it a pass – you’re pretty much at the mercy of your card draw, with little decision making to do each turn.  The card decks do wonderfully capture the spirit of the feature films though.

We both loved playing the soon-to-be-released Ecos: First Continent and I immediately put in a preorder for it.  Next up was trying Lowlands, a classic euro-style game with the added twist of having to decide whether to give up some of your precious turn actions to work on the community dike holding back the rising seas.  We liked it… but not as much as Istanbul that we tried later in the day.  I’ve had that in my wish list to try for a while and playing it with a group of five turned into an immediate purchase.

Richard joined us for the bizarrely themed and misrepresented Lords of Waterdeep after somebody we met earlier in the day insisted we try it.  It was okay, but it was really just a totally abstract cube-exchanging affair. However, from there we moved on to finding a group to try laying out a suburban neighborhood together in the puzzle-y “roll and write” game Welcome to… – and yes, the third purchase as a result of SHUX this year!

 

We joined up on the last day with another couple to figure out how to play the intriguing time travel-based cooperative mystery adventure game  T.I.M.E. Stories – which turned out to both not be so straight-forward without giving ourselves any story spoilers and reminded me why it got some less than stellar reviews.  The problem is that the game intentionally sets up the story to play out in such a way that you’re going to run out of your allotted actions and fail multiple times and then “get” to experience going back in time again to try again with your new knowledge.  However, unlike a well-scripted time travel movie, it’s not that fun to have to go back and repeat previous sections to gather needed equipment again.  We ended up cheating a bit on the second go-around only to be forced into a second failure anyway where we decided to quit without seeing the first story through to its end.

We didn’t get to finish the last game of the weekend, The Ancient World, with yet another couple before the convention closed down.  This one started out rough and afterwards I discovered that there’s a newer edition of the rules which would have avoided much of the confusion and outright invalid actions we were taking.  Maybe we’ll try it again sometime somewhere.

Darlene had to take off super early Monday morning to teach a class by noon, but I hung out for the day in Vancouver and ended up going for a walk to Stanley Park and spending the afternoon at the Vancouver Aquarium.  Click through for the full gallery: